Now that the aggro radar is fixed, we need to fine-tune the aggro reset timer. Right now, mobs follow players for way too long (around 300m) and end up train-pulling extra mobs.
Can we adjust the reset rules?
As long as we are actively trading damage or CC, the monster should keep chasing over long distances.
If no damage or CC occurs for 10–15 seconds, the monster should reset and return back.
We should also make sure instance-specific mobs (like in Adma) keep their intentional sticky aggro behavior.
Can we adjust the reset rules?
As long as we are actively trading damage or CC, the monster should keep chasing over long distances.
If no damage or CC occurs for 10–15 seconds, the monster should reset and return back.
We should also make sure instance-specific mobs (like in Adma) keep their intentional sticky aggro behavior.
Роксаночка